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		<title>BDialog</title>
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		<h1>BDialog</h1>
		<p>Inherites from <a href="BWidget.html">BWidget</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BDialog(BWidget*)">BDialog</a>(BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BDialog(const BString&,BWidget*)">BDialog</a>(const BString& title, BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BDialog()">~BDialog</a>();</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#setTitle(const BString&)">setTitle</a>(const BString& title);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#setTitleIcon(BIcon*)">setTitleIcon</a>(BIcon* titleIcon);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#setFrameless(bool)">setFrameless</a>(bool frameless);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setTitleIcon(StyleRole)">setTitleIcon</a>(StyleRole iconRole);</td></tr>
			<tr><td align="right">void </td><td><a href="#setTitleAlign(Align)">setTitleAlign</a>(Align titleAlign);</td></tr>
			<tr><td align="right">Align </td><td><a href="#titleAlign()">titleAlign</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setTitleButtonAlign(Align)">setTitleButtonAlign</a>(Align titleButtonAlign);</td></tr>
			<tr><td align="right">Align </td><td><a href="#titleButtonAlign()">titleButtonAlign</a>() const;</td></tr>
			<tr><td align="right">BButton* </td><td><a href="#addTitleButton(Button)">addTitleButton</a>(Button button);</td></tr>
			<tr><td align="right">bool </td><td><a href="#addTitleButton(BButton*)">addTitleButton</a>(BButton* button);</td></tr>
			<tr><td align="right">BButton* </td><td><a href="#insertTitleButton(int, Button)">insertTitleButton</a>(int pos, Button button);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertTitleButton(int, BButton*)">insertTitleButton</a>(int pos, BButton* button);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeTitleButton(Button)">removeTitleButton</a>(Button button);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeTitleButton(BButton*)">removeTitleButton</a>(BButton* button);</td></tr>
			<tr><td align="right">void </td><td><a href="#clearTitleButtons()">clearTitleButtons</a>();</td></tr>
			<tr><td align="right">int </td><td><a href="#titleButtonCount()">titleButtonCount</a>() const;</td></tr>
			<tr><td align="right">BButton* </td><td><a href="#titleButton(int)">titleButton</a>(int index);</td></tr>
			<tr><td align="right">const BButton* </td><td><a href="#titleButton(int)">titleButton</a>(int index) const;</td></tr>
			<tr><td align="right">BButton* </td><td><a href="#titleButton(Button)">titleButton</a>(Button button);</td></tr>
			<tr><td align="right">const BButton* </td><td><a href="#titleButton(Button)">titleButton</a>(Button button) const;</td></tr>
			<tr><td align="right">BButton* </td><td><a href="#titleButton(const BString&)">titleButton</a>(const BString& name);</td></tr>
			<tr><td align="right">const BButton* </td><td><a href="#titleButton(const BString&)">titleButton</a>(const BString& name) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setResult(int)">setResult</a>(int result);</td></tr>
			<tr><td align="right">int </td><td><a href="#result()">result</a>() const;</td></tr>
			<tr><td align="right">int </td><td><a href="#execute()">execute</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#show(ShowState)">show</a>(ShowState state = Show_None);</td></tr>
			<tr><td align="right">ShowState </td><td><a href="#showState()">showState</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#close(int)">close</a>(int result);</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual bool </td><td><a href="#event(const BEvent&)">event</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#attachEvent(const BEvent&)">attachEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#detachEvent(const BEvent&)">detachEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#closeEvent(const BEvent&)">closeEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#showEvent(const BEvent&)">showEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#hideEvent(const BEvent&)">hideEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#resizeEvent(const BEvent&)">resizeEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#styleEvent(const BEvent&)">styleEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#paintEvent(const BEvent&)">paintEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseEnterEvent(const BMouseEvent&)">mouseEnterEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseLeaveEvent(const BMouseEvent&)">mouseLeaveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mousePressEvent(const BMouseEvent&)">mousePressEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseReleaseEvent(const BMouseEvent&)">mouseReleaseEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseMoveEvent(const BMouseEvent&)">mouseMoveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mouseWheelEvent(const BMouseEvent&)">mouseWheelEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseDoubleClickEvent(const BMouseEvent&)">mouseDoubleClickEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Documentation</h2>
		<div id="BDialog(BWidget*)">
			<h3>BDialog(BWidget* parent = 0);</h3>
		</div>
		<div id="BDialog(const BString&,BWidget*)">
			<h3>BDialog(const BString& title, BWidget* parent = 0);</h3>
		</div>
		<div id="~BDialog()">
			<h3>~BDialog();</h3>
		</div>
		<div id="setTitle(const BString&)">
			<h3>virtual bool setTitle(const BString& title);</h3>
		</div>
		<div id="setTitleIcon(BIcon*)">
			<h3>virtual bool setTitleIcon(BIcon* titleIcon);</h3>
		</div>
		<div id="setFrameless(bool)">
			<h3>virtual void setFrameless(bool frameless);</h3>
		</div>
		<div id="setTitleIcon(StyleRole)">
			<h3>bool setTitleIcon(StyleRole iconRole);</h3>
		</div>
		<div id="setTitleAlign(Align)">
			<h3>void setTitleAlign(Align titleAlign);</h3>
		</div>
		<div id="titleAlign()">
			<h3>Align titleAlign() const;</h3>
		</div>
		<div id="setTitleButtonAlign(Align)">
			<h3>void setTitleButtonAlign(Align titleButtonAlign);</h3>
		</div>
		<div id="titleButtonAlign()">
			<h3>Align titleButtonAlign() const;</h3>
		</div>
		<div id="addTitleButton(Button)">
			<h3>BButton* addTitleButton(Button button);</h3>
		</div>
		<div id="addTitleButton(BButton*)">
			<h3>bool addTitleButton(BButton* button);</h3>
		</div>
		<div id="insertTitleButton(int, Button)">
			<h3>BButton* insertTitleButton(int pos, Button button);</h3>
		</div>
		<div id="insertTitleButton(int, BButton*)">
			<h3>bool insertTitleButton(int pos, BButton* button);</h3>
		</div>
		<div id="removeTitleButton(Button)">
			<h3>bool removeTitleButton(Button button);</h3>
		</div>
		<div id="removeTitleButton(BButton*)">
			<h3>bool removeTitleButton(BButton* button);</h3>
		</div>
		<div id="clearTitleButtons()">
			<h3>void clearTitleButtons();</h3>
		</div>
		<div id="titleButtonCount()">
			<h3>int titleButtonCount() const;</h3>
		</div>
		<div id="titleButton(int)">
			<h3>BButton* titleButton(int index);</h3>
		</div>
		<div id="titleButton(int)">
			<h3>const BButton* titleButton(int index) const;</h3>
		</div>
		<div id="titleButton(Button)">
			<h3>BButton* titleButton(Button button);</h3>
		</div>
		<div id="titleButton(Button)">
			<h3>const BButton* titleButton(Button button) const;</h3>
		</div>
		<div id="titleButton(const BString&)">
			<h3>BButton* titleButton(const BString& name);</h3>
		</div>
		<div id="titleButton(const BString&)">
			<h3>const BButton* titleButton(const BString& name) const;</h3>
		</div>
		<div id="setResult(int)">
			<h3>void setResult(int result);</h3>
		</div>
		<div id="result()">
			<h3>int result() const;</h3>
		</div>
		<div id="execute()">
			<h3>int execute();</h3>
		</div>
		<div id="show(ShowState)">
			<h3>bool show(ShowState state = Show_None);</h3>
		</div>
		<div id="showState()">
			<h3>ShowState showState() const;</h3>
		</div>
		<div id="close(int)">
			<h3>void close(int result);</h3>
		</div>
		<div id="sizeHint()">
			<h3>virtual BSize sizeHint() const;</h3>
		</div>
		<div id="event(const BEvent&)">
			<h3 id="event(const BEvent&)">virtual bool event(const BEvent& event);</h3>
		</div>
		<div id="attachEvent(const BEvent&)">
			<h3 id="attachEvent(const BEvent&)">virtual void attachEvent(const BEvent& event);</h3>
		</div>
		<div id="detachEvent(const BEvent&)">
			<h3 id="detachEvent(const BEvent&)">virtual void detachEvent(const BEvent& event);</h3>
		</div>
		<div id="closeEvent(const BEvent&)">
			<h3 id="closeEvent(const BEvent&)">virtual void closeEvent(const BEvent& event);</h3>
		</div>
		<div id="showEvent(const BEvent&)">
			<h3 id="showEvent(const BEvent&)">virtual void showEvent(const BEvent& event);</h3>
		</div>
		<div id="hideEvent(const BEvent&)">
			<h3 id="hideEvent(const BEvent&)">virtual void hideEvent(const BEvent& event);</h3>
		</div>
		<div id="resizeEvent(const BEvent&)">
			<h3 id="resizeEvent(const BEvent&)">virtual void resizeEvent(const BEvent& event);</h3>
		</div>
		<div id="styleEvent(const BEvent&)">
			<h3 id="styleEvent(const BEvent&)">virtual void styleEvent(const BEvent& event);</h3>
		</div>
		<div id="freshEvent(const BEvent&)">
			<h3 id="freshEvent(const BEvent&)">virtual void freshEvent(const BEvent& event);</h3>
		</div>
		<div id="paintEvent(const BEvent&)">
			<h3 id="paintEvent(const BEvent&)">virtual void paintEvent(const BEvent& event);</h3>
		</div>
		<div id="mouseEnterEvent(const BMouseEvent&)">
			<h3 id="mouseEnterEvent(const BMouseEvent&)">virtual void mouseEnterEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseLeaveEvent(const BMouseEvent&)">
			<h3 id="mouseLeaveEvent(const BMouseEvent&)">virtual void mouseLeaveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mousePressEvent(const BMouseEvent&)">
			<h3 id="mousePressEvent(const BMouseEvent&)">virtual void mousePressEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseReleaseEvent(const BMouseEvent&)">
			<h3 id="mouseReleaseEvent(const BMouseEvent&)">virtual void mouseReleaseEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseMoveEvent(const BMouseEvent&)">
			<h3 id="mouseMoveEvent(const BMouseEvent&)">virtual void mouseMoveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseWheelEvent(const BMouseEvent&)">
			<h3 id="mouseWheelEvent(const BMouseEvent&)">virtual bool mouseWheelEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseDoubleClickEvent(const BMouseEvent&)">
			<h3 id="mouseDoubleClickEvent(const BMouseEvent&)">virtual void mouseDoubleClickEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
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